Next up
Shh theyll never know
(devlog soon I promise)
Working on something
FNAF Accuracy in a 3d game engine?? No way!
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
Announcements!! Game engines, independence, and Virtual Reality
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