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6 months ago

For day 615 of coding, I have made the stand still invisibility and the on-command version compatible. It does feel redundant to have the two together as they are now




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For day 799 of coding, the stuttering player sprite has now been fixed

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room