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For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
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