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46
4 months ago

For day 646 of coding, I made sure the invisibility doesn't activate until after the knockback is finished




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For day 764 of coding, I have fixed the issue with how the tree resource is drawn

For day 760 of coding, I've applied the fixed direction to the exit as well

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 766 of coding, I've started making changes to allow for a new sprite for the player character

character sprite is from the "Legend of Zink" asset pack by Balloon Cart

This is my pixelated entry for the #WarThunderSticker quest

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 765 of coding, I made another tree that will take more hits to chop down. I will later need to put in animation, or some other way to indicate that the tree is being hit