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46
1 year ago

For day 646 of coding, I made sure the invisibility doesn't activate until after the knockback is finished




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For day 1002 of coding, I made sure that the camera will reset to its initial zoom upon changing rooms

For day 996 of coding, I figured out how to change the camera zoom in-game

For day 1003 of coding, I added a third zoom option to see if it would work. It does, but I'll need to make a way to check multiple zoom levels to see if they fit the current room

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

a #Moon now looms over the creatures

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

For day 1000 of coding, I've figured out how to do a gradual zoom. I am very glad to be coding for this long, and will continue to code for more days to come

For day 997 of coding, I am currently working to be sure that the camera won't zoom out when the area doesn't have room. Right now there's a snag with zooming back in

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

For day 999 of coding, I have fixed that issue from yesterday with the camera