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40
1 month ago

For day 646 of coding, I made sure the invisibility doesn't activate until after the knockback is finished




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For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5

Happy #WIPWednesday!

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Making some art?

Practicing a song?

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For week 45 of my weekly pixel art, I made this weapon from the NES palette

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned