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21
10 days ago

For day 704 of coding, I got it to where only the part of the tree the player walks behind can go transparent




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For day 709 of coding, I've put text into the shift press indicator and made it to where you can still see the text when active

For day 714 of coding, I have reconfigured the dash to be based on distance traveled instead of a timer

For day 712 of coding, I have put the player's direction on display for debug purposes. From the information; it looks like the dash direction doesn't match the display, and it even affects the bounce back direction

IT'S FINALLY HERE!

For week 49 of my weekly pixel art, I redrew the Jetpack Penguin from week 38

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

For day 707 of coding, I have worked out the issue with the edge during the room transitions

For day 705 of coding, I changed the player's transition movement to make it look less weird

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 710 of coding, I have the player bounce back when colliding against some objects and walls during the dash