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36
8 months ago

For day 714 of coding, I have reconfigured the dash to be based on distance traveled instead of a timer




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For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

Someone's at the door...

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

It's time for honorable mentions! 🐞🎉 [Article!]

For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet