Loading...
33
6 months ago

For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out




0 comments

Loading...

Next up

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 906, I've been looking into shaders more and leaned how to invert colors

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code