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36
5 months ago

For day 764 of coding, I have fixed the issue with how the tree resource is drawn




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For day 906, I've been looking into shaders more and leaned how to invert colors

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

For day 912 of coding, you can now cycle between both options in the pause menu

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not