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Game
Project Atral: The Riddle of Durendare
5 months ago

The animations are all work in progress.


This is the jumping animation. It is heavily work in progress! Yes, it's shivering a bit, but i'll fix that. The tail is being animated the last. The jump itself is just for the development as reference. You'll be able to jump over natural jumps, such as fallen trees, later in development.

The trot and canter animations are done. The "Idle1" animation too. Planned are a few more idle animations, such as grazing and maybe sleeping while standing up. The walk animation is half done and the galopp animations has to be started yet.

But you see, it's already a good progress.



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I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

A few behind the scenes pictures for you, if you're curious.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!