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Game
Project Atral: The Riddle of Durendare
3 months ago

The animations are all work in progress.


This is the jumping animation. It is heavily work in progress! Yes, it's shivering a bit, but i'll fix that. The tail is being animated the last. The jump itself is just for the development as reference. You'll be able to jump over natural jumps, such as fallen trees, later in development.

The trot and canter animations are done. The "Idle1" animation too. Planned are a few more idle animations, such as grazing and maybe sleeping while standing up. The walk animation is half done and the galopp animations has to be started yet.

But you see, it's already a good progress.



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It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.