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Game
Project Atral: The Riddle of Durendare
5 months ago

The animations are all work in progress.


This is the jumping animation. It is heavily work in progress! Yes, it's shivering a bit, but i'll fix that. The tail is being animated the last. The jump itself is just for the development as reference. You'll be able to jump over natural jumps, such as fallen trees, later in development.

The trot and canter animations are done. The "Idle1" animation too. Planned are a few more idle animations, such as grazing and maybe sleeping while standing up. The walk animation is half done and the galopp animations has to be started yet.

But you see, it's already a good progress.



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I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

A few behind the scenes pictures for you, if you're curious.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.