Game
Project Atral: The Riddle of Durendare


1 year ago

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.




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A few behind the scenes pictures for you, if you're curious.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

The animations are all work in progress.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.