Next up
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
A few behind the scenes pictures for you, if you're curious.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I've added some interior to the stables. Everything of the stables and inside is modeled by myself.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project













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