Game
Project Atral: The Riddle of Durendare


10 months ago

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.




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I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.