Next up
I've added some interior to the stables. Everything of the stables and inside is modeled by myself.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998
for the help! 
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.













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