
Game environment modeled in Blender and textured with a mix of Substance and GIMP.
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
topology of our main character model so far
Ukiyoe style experiment...
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I hope you guessed Ham Sandwich.
HAM: The Game launched today!
It's a chaotic co-op factory management game where you and your friends struggle to fulfill endless orders while everything falls apart around you.
Wishlist and learn more: https://bit.ly/HamTheGame
I'm sure she doesn't mean any harm...














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