
Game environment modeled in Blender and textured with a mix of Substance and GIMP.
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm sure she doesn't mean any harm...
Working on the mech selection in the main menu. One of these will be in the final game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Voidstone now includes highly advanced QoL features, like a pause menu!
Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.
It's also one of the games that's part of Steam Next Fest!
Play the Steam Next Fest demo now: https://bit.ly/Akatori
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.














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