
Game environment modeled in Blender and textured with a mix of Substance and GIMP.
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Working on the mech selection in the main menu. One of these will be in the final game.
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
Ukiyoe style experiment...
@Narwhalnut ![]()
is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut
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before the quest ends on December 16 and you'll get Coins!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.














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