
Game environment modeled in Blender and textured with a mix of Substance and GIMP.
Next up
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I'm sure she doesn't mean any harm...
Voidstone now includes highly advanced QoL features, like a pause menu!
Give your PC what it really wants…
Working on the mech selection in the main menu. One of these will be in the final game.
Speedrun of modelling is almost done
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I hope you guessed Ham Sandwich.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.














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