
Game environment modeled in Blender and textured with a mix of Substance and GIMP.
Next up
Ukiyoe style experiment...
I'm sure she doesn't mean any harm...
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Some renders I made a while ago.
Goodnight!
I hope you guessed Ham Sandwich.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
















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