
Game environment modeled in Blender and textured with a mix of Substance and GIMP.
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
FUNDRAISER LIVESTREAM #SaveJim
Ukiyoe style experiment...
topology of our main character model so far
Working on the mech selection in the main menu. One of these will be in the final game.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh














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