Game environment modeled in Blender and textured with a mix of Substance and GIMP.
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Voidstone now includes highly advanced QoL features, like a pause menu!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I hope you guessed Ham Sandwich.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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