
Game environment modeled in Blender and textured with a mix of Substance and GIMP.
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I hope you guessed Ham Sandwich.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Ukiyoe style experiment...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on the mech selection in the main menu. One of these will be in the final game.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
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