Game
HARMONY VOID






5 years ago

games are art. some art is planned, and other art forms by itself on the drawing board.

this wont be the final version but here's the tech testing that lead to this point.




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some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

player UI is coming together.

new procgen code testing, day 2

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

new level design, new gameplay changes, and now a new playermodel

the UI states work now.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

minor progress on the new procgen code

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.