Next up
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
HUD test
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
...
player UI is coming together.
new level design, new gameplay changes, and now a new playermodel
the UI states work now.
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
















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