Game
HARMONY VOID






5 years ago

games are art. some art is planned, and other art forms by itself on the drawing board.

this wont be the final version but here's the tech testing that lead to this point.




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*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

testing the mood and ambience of things as i get player control systems wired into the text frontend.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

minor progress on the new procgen code

new procgen code testing, day 2

HUD test

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?