Next up
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
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HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
minor progress on the new procgen code
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
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