Next up
ingame machines and gameplay build progressing.
player UI is coming together.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
...
new procgen code testing, day 2
HUD test
new level design, new gameplay changes, and now a new playermodel
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
















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