Game
HARMONY VOID






4 years ago

games are art. some art is planned, and other art forms by itself on the drawing board.

this wont be the final version but here's the tech testing that lead to this point.




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main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

HUD test

testing the mood and ambience of things as i get player control systems wired into the text frontend.

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

minor progress on the new procgen code

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.