Next up
minor progress on the new procgen code
player UI is coming together.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
new procgen code testing, day 2
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new level design, new gameplay changes, and now a new playermodel
...
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
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