Next up
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
minor progress on the new procgen code
...
HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.
new level design, new gameplay changes, and now a new playermodel
player UI is coming together.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
















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