Next up
Development has Re-started! Read below..
Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.
0 comments