Next up
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
He's gonna find out who's naughty or nice....
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?
2 years! And another update..?
Announcements!! Game engines, independence, and Virtual Reality
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
FNAF Accuracy in a 3d game engine?? No way!
Working on something










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