https://www.youtube.com/watch?v=Hm68fVNWe2w
Some sort of "bird" creature: modelled, textured, animated
Next up
New thumbnail
some decor improvement
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Prehistory of first chapter (without text content yet)
A little corrections of main character's look. Dry and wet states.
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Main character design changed.
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