https://www.youtube.com/watch?v=rXNqZH2NyJY
-Some tree's normal maps improved
-ground textures improved
-some plants changed
-Main character skinning errors corrected
-main character texture and material slightly changed
Next up
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Added details to main character's look
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
First chapter
New thumbnail
Visual representation of active suit amplifiers.
Small episode from plot - Falling into transformation portal
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
First iteration in loading screen design
Next iteration of Main menu design Added some VFX and animations
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