https://www.youtube.com/watch?v=rXNqZH2NyJY
-Some tree's normal maps improved
-ground textures improved
-some plants changed
-Main character skinning errors corrected
-main character texture and material slightly changed
Next up
Level changing via portal procedure - very draft character animation
A little corrections of main character's look. Dry and wet states.
Added details to main character's look
Visual representation of active suit amplifiers.
Small content update: Animated alien switch added
Today's results of location visual corrections. Lightmaps rebaked, content added.
Mocap of the characters's stats window
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
0 comments