https://www.youtube.com/watch?v=udulG52XONE
EndlessBased Alpha 0.0.2 is here!
Check description to see changes
Next up
Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.
Progress Report - February 9th, 2024
The game has reached it's beta stages, and it's now released on early access.
Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…
#devlog #action #adventure #beta #early_access #retro #music #settings_menu
Here's a look at the health/start graphic I made.
Making this game might take longer than I thought it would be.
Beta 0.1.1 - Changelog
I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.
Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-chan…
I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.
How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?
Check out this sick clip I just hit. (And the new enemy, but who cares.)
Game Progress Update
For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha
Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.
I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.
Unfortunately the 16 FPS gif doesn't do it justice though...
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