Hyakkimaru hi poly WIP, made using the model sheet that I drew recently. Will be able to start retopo and texturing soon!
Next up
I hope you guessed Ham Sandwich.
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Working on the mech selection in the main menu. One of these will be in the final game.
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Endo :)
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Otis in Underwater 🌊
Voidstone now includes highly advanced QoL features, like a pause menu!
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