Next up
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Maybe not enough various in the death animations?
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Animating a few variations of the death animation.
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
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