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Mega Man: The Rulers of Space
4 months ago

I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman




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Hit Flash, with bonus Hit Stop on charged attacks! πŸ’₯ (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman

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πŸ‘‰ https://youtu.be/p0iZ9mZ-qKY

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It's my birthday! But the present is for all of you.

Enemy objects now explode into parts, similar to some other Mega Man titles.

#gamedev #UnrealEngine #megaman

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This won't view correctly here as an embedded video, so check this out on YouTube!

GameBoy Filter - Unreal Engine 5

https://youtu.be/1Qd9mhLW1uo

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

πŸ”΄LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! πŸ”· https://www.twitch.tv/marcdwyz πŸ”· https://youtu.be/Wj6Z1SHu-JI

Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. πŸ’ͺ

#UnrealEngine5 #gamedev #megaman #steamdeck

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine