Game
Rock Beyond Time
3 years ago

I'm gonna have to delay the HTML5 version indefinitely, since I don't quite know what I'm doing.

The Windows version is on schedule, though.

If you're disappointed, just imagine how disappointed I am.




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I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Something in the plan for this game will change. With any luck, it will be a change for the better.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

He's coming back. ...but just this once.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.