Game
Rock Beyond Time
3 years ago

I'm gonna have to delay the HTML5 version indefinitely, since I don't quite know what I'm doing.

The Windows version is on schedule, though.

If you're disappointed, just imagine how disappointed I am.




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A step-by-step process for bigger sprites.

GM Studio 1 works like Windows XP's Paint, but with nicer features. As such, even a lefty like me can learn to draw right-handed with a Line tool.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Maybe this thing needs to be in a big jar.

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Well, I got the brain in a jar, and finished making the level.

Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?

All this work to get punched in the face.

Almost there...

There's gonna be a second driving section without walls later.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.