Game
Rock Beyond Time

3 years ago

I'm thinking of changing the thumbnail.

It doesn't feature any screenshots, but it's less cluttered. Might make it difficult for people to realize it's an action-RPG.

Should I change it to this?


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A rather interesting thing I forgot about...

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

Something in the plan for this game will change. With any luck, it will be a change for the better.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.