Game
Rock Beyond Time

2 years ago

I'm thinking of changing the thumbnail.

It doesn't feature any screenshots, but it's less cluttered. Might make it difficult for people to realize it's an action-RPG.

Should I change it to this?


  5 votes Voting finished



0 comments

Loading...

Next up

The only things that carried over from the original sketch for little Timmy are his dapper outfit (which kinda makes him look like Richie Rich) and Astro Boy's nose.

Adding that bit of chub from the sprite made his face even more like Astro's.

That sounds nice and all, but I think I'd better write what I know, and not just go with the poll's results for making my game. No offense.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

You know how some anime shows like to turn characters into chibis for over-the-top reactions?

Normally, I'd avoid doing this, since that's like a Disney Princess doing a wild take. Since Sam is more like a '90s anime character, she gets a free pass.

If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.

I think we might need more levels, but I could be wrong.

Either way, Christmas Sweater Simulator 2 is on its way.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

That frizzy hair is easier to draw by hand than in pixel art.

While Pinafore is influenced by '80s characters, Sam is influence by '90s characters. It might be hard to tell any difference.

Not the most mindblowing thing I've done so far, but I wanted to try it out.