Next up
Bro just LOOK AT THIS LOAD TIME
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
Added proper window jumping and swearing when the Neighbor is in hunt mode
Predator/prey AI concept
2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
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WIP










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