Next up
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"
Trophies are now implemented :)
Added proper window jumping and swearing when the Neighbor is in hunt mode
Predator/prey AI concept
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
WIP
In the next update, you can expect to find loads of secrets and... lore????? >:)
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!










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