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3 years ago

I somehow just made a lore-accurate no-clip mechanic. Posting a recording soon.




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In the next update, you can expect to find loads of secrets and... lore????? >:)

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

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The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

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Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Trophies are now implemented :)