Game
Project Atral: The Riddle of Durendare
1 year ago

I've developed a few new things and fixed some bugs. A readable book, some new voice lines and subtitles, a name on one of the graves.

https://youtu.be/6wWsyH48-hg


https://youtu.be/6wWsyH48-hg
https://youtu.be/6wWsyH48-hg
https://youtu.be/6wWsyH48-hg


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The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The animations are all work in progress.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

A few behind the scenes pictures for you, if you're curious.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.