I've developed a few new things and fixed some bugs. A readable book, some new voice lines and subtitles, a name on one of the graves.
Next up
The animations are all work in progress.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
A few behind the scenes pictures for you, if you're curious.
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