Next up
Today's results of location visual corrections. Lightmaps rebaked, content added.
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Main character design changed.
Added details to main character's look
Level changing via portal procedure - very draft character animation
some decor improvement
New thumbnail
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Prehistory of first chapter (without text content yet)
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