Next up
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Small content update: Animated alien switch added
Level changing via portal procedure - very draft character animation
some decor improvement
Added details to main character's look
Mocap of the characters's stats window
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Main character design changed.
Today's results of location visual corrections. Lightmaps rebaked, content added.
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
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