Game
360FNAF (PC & PCVR)
5 months ago

Just a heads up, dont expect the game any time soon. Progress has been slow since Ive been working on other non-fnaf projects. I assure you though Ill post updates when I have them




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Announcements!! Game engines, independence, and Virtual Reality

OUT NOW! GO PLAY!!!

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Hello

Shh theyll never know

(devlog soon I promise)

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

The 360 customize menu is basically done (still amazes me that this is clickteam). Any changes I should make?

FNAF Accuracy in a 3d game engine?? No way!