In Rayman: Resurgence, you'll come across various collectibles; from lums, to gems (maybe tings?) to cages just like you expect from a Rayman game. You'll also come across various creatures and characters from all previous Rayman games, including 1: So what's everyones opinion on having Rayman meet other Ray-persons? Yay or nay, up to you guys.

Next up
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
Another preview of the game. Woods of light during the night time
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
0 comments