Loading...
6
Game
Rayman: Resurgence
7 months ago

Meet the Lums in Rayman: Resurgence! Here are the 3 most common Lums you'll find, the Red Lum, Yellow Lum and Super Yellow Lum!


In Rayman: Resurgence, you'll come across various collectibles; from lums, to gems (maybe tings?) to cages just like you expect from a Rayman game. You'll also come across various creatures and characters from all previous Rayman games, including 1: So what's everyones opinion on having Rayman meet other Ray-persons? Yay or nay, up to you guys.

  2 votes Voting finished



0 comments

Loading...

Next up

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it