Next up
minor progress on the new procgen code
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
player UI is coming together.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new procgen code testing, day 2
HUD test
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
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