Game
HARMONY VOID



5 years ago

multiple language support added, #German and #Russian respectively




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testing the mood and ambience of things as i get player control systems wired into the text frontend.

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

HUD test

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.