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Mega Man: The Rulers of Space
2 years ago

(🔊ON!) Added a random Pitch changer for Sound Effects 🤣 #MegaMan #UnrealEngine5




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I made this to go with the previous Castlevania Top-Down mockup.

Junior came in and sat with me for a while at the desk. He's a good boy, and very friendly. I was cleaning my WiiU Pro controller, because it was dropping inputs, but that didn't fix it...

When Dr Wily goes HARDSTYLE

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

I DEMAND another Mega Man Show!

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

It was difficult to snap a good angle, but the new stray's ear is always scrunched like that. So my wife ended up naming him Scrunchie. Sorry to everyone who volunteered a name 😅 It is fitting for him though!

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.