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Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Maybe not enough various in the death animations?
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
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