Fixes
Fixed crash issue that occurred when turning on Pier switch
Fixed health pickup collision
Fixed improper tire marks on dirt roads
Optimization
BP instructions moved to C++
Animations and movement only update when rendered
Fixes
Fixed crash issue that occurred when turning on Pier switch
Fixed health pickup collision
Fixed improper tire marks on dirt roads
Optimization
BP instructions moved to C++
Animations and movement only update when rendered
I saw ai art of an ocean view scenery and thought I could recreate it
So I made 3 versions
UE5, Retro PS1 style, and using water colors
Navigation Invokers and Blockers were causing high lag spikes every second
I ended up going back to normal navigation, but it takes like 12 seconds to fully build
I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers
William Afton | Five Nights at Freddy's : Witness
Patch v1.4 - Linux Release, Survival Mode & Major Changes
Metal Sonic
Lily of the Valley
Adding sleeper vehicles
They only turn on when the player gets close to them.
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