Game
Project Atral: The Riddle of Durendare
3 months ago

Please read the article.


I was a little too eager to continue development. I figured out i need a longer pause, because my scars and wounds are causing problems, plus i struggle with post-operative depression. This time i can not say when i will be able to continue development, but healing has priority.



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Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

The animations are all work in progress.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.