Next up
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998
for the help! 
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!













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