Next up
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
A few behind the scenes pictures for you, if you're curious.
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!












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