Game
Your Backrooms
2 years ago

Remade the room generation again
It's now much more simplified (meaning less calculations to make), and you can even set the generation speed so lower end computers won't burst into flames just because there's a hard-coded generation speed lol




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The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

No-clipping mechanic

Trophies are now implemented :)

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

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Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Added proper window jumping and swearing when the Neighbor is in hunt mode

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo