Game
Our Backrooms
3 years ago

Remade the room generation again
It's now much more simplified (meaning less calculations to make), and you can even set the generation speed so lower end computers won't burst into flames just because there's a hard-coded generation speed lol




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2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Added proper window jumping and swearing when the Neighbor is in hunt mode

No-clipping mechanic

In the next update, you can expect to find loads of secrets and... lore????? >:)

Predator/prey AI concept

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Bro just LOOK AT THIS LOAD TIME