Next up
Small episode from plot - Falling into transformation portal
New gameplay design for mobiles.
First chapter
Next iteration of Main menu design Added some VFX and animations
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
First design of main menu
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
New thumbnail
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
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