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Added details to main character's look
Today's results of location visual corrections. Lightmaps rebaked, content added.
Main character design changed.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Level changing via portal procedure - very draft character animation
Small content update: Animated alien switch added
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