2 years ago

Rough port of UFMP2 office to cycles. Why would I do this


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Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

Working on something

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Shh theyll never know

(devlog soon I promise)

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

2 years! And another update..?

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

FNAF Accuracy in a 3d game engine?? No way!

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Announcements!! Game engines, independence, and Virtual Reality