2 years ago

Rough port of UFMP2 office to cycles. Why would I do this


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Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

2 years! And another update..?

Announcements!! Game engines, independence, and Virtual Reality

Shh theyll never know

(devlog soon I promise)

FNAF Accuracy in a 3d game engine?? No way!

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Working on something