Next up
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
A few behind the scenes pictures for you, if you're curious.
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
Main menu overhaul. Bit more clean and modern. Only the damn lock pictures are distorted, idk why.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
Boreas. Highly unfinished. All placeholder models.











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