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The animations are all work in progress.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've added some interior to the stables. Everything of the stables and inside is modeled by myself.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
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