Next up
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
The animations are all work in progress.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.















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