Game
Rock Beyond Time
3 years ago

Well... this is awkward...


Yesterday, I released my new game, Rock Beyond Time. It took me a while to make. So, I had to advertise it. In the process, I put up a post on Dragonian's devlog that this game was released.

...and most of the traffic went to Dragonian.

...okay, then.

Then again, it's probably easier to gravitate toward a game obviously inspired by the Zelda franchise instead of a game inspired by relatively obscure SNES games that were admired by only those who've played it on the only system it released for. Then again, Secret of Mana and Illusion of Gaia were inspired by Zelda games, which is why I ended up playing them.

I can't tell you what to play. If you want to play Dragonian, play Dragonian. If you want to play Rock Beyond Time, play Rock Beyond Time. If you want to play The Other Phalanx, that's on the humorously-named NukeOTron Sucks Collection.

If you want me to join a Game Jam, though, throw me a line.

Anyway, you do what you want. I need to figure out what to do next. (No ninja stuff, though.) I'll probably do bugfixes if any bugs show up, though.



2 comments

Loading...

Next up

I'm getting closer to my goal here.

All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.

...and replace the grassy floor with something more fruitcake-like.

Maybe this thing needs to be in a big jar.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

A step-by-step process for bigger sprites.

GM Studio 1 works like Windows XP's Paint, but with nicer features. As such, even a lefty like me can learn to draw right-handed with a Line tool.

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

A rather interesting thing I forgot about...

He's coming back. ...but just this once.