Game
Rock Beyond Time
3 years ago

Well... this is awkward...


Yesterday, I released my new game, Rock Beyond Time. It took me a while to make. So, I had to advertise it. In the process, I put up a post on Dragonian's devlog that this game was released.

...and most of the traffic went to Dragonian.

...okay, then.

Then again, it's probably easier to gravitate toward a game obviously inspired by the Zelda franchise instead of a game inspired by relatively obscure SNES games that were admired by only those who've played it on the only system it released for. Then again, Secret of Mana and Illusion of Gaia were inspired by Zelda games, which is why I ended up playing them.

I can't tell you what to play. If you want to play Dragonian, play Dragonian. If you want to play Rock Beyond Time, play Rock Beyond Time. If you want to play The Other Phalanx, that's on the humorously-named NukeOTron Sucks Collection.

If you want me to join a Game Jam, though, throw me a line.

Anyway, you do what you want. I need to figure out what to do next. (No ninja stuff, though.) I'll probably do bugfixes if any bugs show up, though.



2 comments

Loading...

Next up

A rather interesting thing I forgot about...

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

I need to know where to draw the line on this level.

It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.