Game
Rock Beyond Time
4 years ago

Well... this is awkward...


Yesterday, I released my new game, Rock Beyond Time. It took me a while to make. So, I had to advertise it. In the process, I put up a post on Dragonian's devlog that this game was released.

...and most of the traffic went to Dragonian.

...okay, then.

Then again, it's probably easier to gravitate toward a game obviously inspired by the Zelda franchise instead of a game inspired by relatively obscure SNES games that were admired by only those who've played it on the only system it released for. Then again, Secret of Mana and Illusion of Gaia were inspired by Zelda games, which is why I ended up playing them.

I can't tell you what to play. If you want to play Dragonian, play Dragonian. If you want to play Rock Beyond Time, play Rock Beyond Time. If you want to play The Other Phalanx, that's on the humorously-named NukeOTron Sucks Collection.

If you want me to join a Game Jam, though, throw me a line.

Anyway, you do what you want. I need to figure out what to do next. (No ninja stuff, though.) I'll probably do bugfixes if any bugs show up, though.



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Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

He's coming back. ...but just this once.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

The character and movement tests are going well, but...

OH. THAT's what Draw GUI does. It's not crunchy.

Then again, I thought that drawing a view to a surface would work the way I expected, but it ain't.

Dang it. I got the math right.

The real trick now is to optimize it. It's easier to do since it's technically all 2D.

Here. Just to give you an idea as to what I'm going for.

The character and GFX are temporary, but they help me realize what I want to do with the engine.

Okay, so I'm doing something either crafty or questionable: drawing the objects with Draw GUI.

It works, doesn't it?

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.