Next up
player UI is coming together.
...
minor progress on the new procgen code
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
testing the mood and ambience of things as i get player control systems wired into the text frontend.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
ingame machines and gameplay build progressing.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
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