Game
HARMONY VOID


4 years ago

WIP player stations.




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Next up

new level design, new gameplay changes, and now a new playermodel

new procgen code testing, day 2

HUD test

testing the mood and ambience of things as i get player control systems wired into the text frontend.

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

minor progress on the new procgen code

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?