Card games (CCG/TCG)
Post about Card games (CCG/TCG)!
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For day 455 of coding, I have coded in the card visibility set-up for when the player splits the hand

VERSION 1.0.6 IS OUT!

This version features new cards (featuring placeholder art, for now) and a TON of bug fixes. We almost added half of SET 2, and we started working on a new balancing that will completely overhaul almost every card. See you soon!

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For day 454 of coding, the dealer now reveals their hidden hard once it is time. The cards also disappear when you leave, or start a new game

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For day 453 of coding, I got more cards to appear through the "Hit" action

A blast from the... future? With an array of futuristic gadgets and spells that bend the fabric of time, this strange magician appeared one day, his true identity still unknown. One thing's for sure: he's always late.

#GameDev #IndieDev #CCG

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For day 453 of coding, the player can now see the dealer's starting hand

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For day 452 of coding, I made it to where the player can actually see their starting hand

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For day 451 of coding; I made a new page at the beginning of the "How to Play' section that warns the player to play responsibly

The Soilcerer is a solitary mage who wanders through the dunes of the Motherboard deserts. Skilled in the sculpting of sand and terrain, it's said that wherever this sorcerer treads, the landscape is completely transformed in its shape.

#GameDev #IndieDev

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For day 450 of coding, I made a new deck style that can be switched to