Game Dev
Post about Game Dev!

Some variations to greyboxing: started with laying down a path that a general player would follow (orange spline), then set some interactive elements (jellys) along the path, and finally - set up some obstructions.

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Lucid Devlog Number 3!

The concept for Noah's angry expression that I thought for a while.

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work in progress - card tags and labels implementation.

goal - different card groups to achieve additional play options and synergies.

Just like I said before, calm down. Things are really going forward! I'm will start doing playtests on the game to finally launch the 0.2 version of the game!
0.2 seems not that much, but there's full 10 hard levels done and menus and stuff like that!

apparently its my spawn day???? its already been 2 years????

might as well give some updates on the game....

OC 48px dark portrait

#pixelart / #gamedev

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Adjusted the bullets by adding a range limit and setting them to destroy on contact with enemy colliders.

#GameDev #IndieDev

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#UnderwaterDiving 1.0.6 AVAILABLE

You are an #underwater #diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20241123

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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This is what a good shooting mechanic looks like... Finally fixed

#Gamedev #Indiedev