Game Dev
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For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

I dunno will you understand or not, but this is another 4 pages from my diary.

HELLO EVERYONE!!! 👋

WE HOPE YOU ALL ARE HAVING AN AMAZING GROOVEMAS!!! ❤️🎄❄️💜

HERE'S SOME OF THE STUFF I GOT THIS YEAR!!! (THERE'S MORE THAN YOU THINK!)

SEE YOU ALL LATER!!!

So I spent a while remaking the title screen load code only to realise the reason it was taking so much longer than a normal island was because the file for it had all the objects in one big list instead of being broken up in to chunks

tried animation with smear frames, how does it look?

Our face when our game has one billion bugs

Small sneak-peek of DONNA DONUT : MYSTERIES OF CANDY LAND !

Will you find enough clues to save the day ?

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Reworking the player physics & more!

In the feedback I got, some of them said that the player's momentum felt weird in many ways, so now I'm trying to completelly rework the player physics.

I'm also revamping the sprinting & Data menu screen!

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Blue Dash Full version released for free! Now available on Gamejolt https://gamejolt.com/games/BlueDash/1014106

We're also on Instagram! Follow us there for news on our other projects. We'll continue posting our game updates here and on Itch as well! https://www.instagram.com/8pixelsofficial

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Adding this soon #horror #gamedev