Game Dev
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Oh it’s just Tom Morello and Beartooth collaborating to make a Final Fantasy tune. No big deal or anything.

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STEAM WINTER SALE! 45% OFF

#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20251226

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

I will am working on a game that is both not horror or fnaf! This is just for practice so I am not sure it will have a public release. But anyways here is a screenshot.

I dunno will you understand or not, but this is another 4 pages from my diary.

tried animation with smear frames, how does it look?

So I spent a while remaking the title screen load code only to realise the reason it was taking so much longer than a normal island was because the file for it had all the objects in one big list instead of being broken up in to chunks

HELLO EVERYONE!!! 👋

WE HOPE YOU ALL ARE HAVING AN AMAZING GROOVEMAS!!! ❤️🎄❄️💜

HERE'S SOME OF THE STUFF I GOT THIS YEAR!!! (THERE'S MORE THAN YOU THINK!)

SEE YOU ALL LATER!!!

Small sneak-peek of DONNA DONUT : MYSTERIES OF CANDY LAND !

Will you find enough clues to save the day ?

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Reworking the player physics & more!

In the feedback I got, some of them said that the player's momentum felt weird in many ways, so now I'm trying to completelly rework the player physics.

I'm also revamping the sprinting & Data menu screen!

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