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Post about Mega Man!
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The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!
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Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.
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I decided to remake Mega Man's sprites from the original Mega Man game, in order to make them look much closer to the original artwork made for the game. I also took cues from the rockman manga for his armorless design. This took several weeks...
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A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
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Proto Man (Blues) but
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mario hit | Sound Effect
Mario | Sound Effect#MarioSound Effect #superMario #MarioBros.
https://www.youtube.com/watch?v=dH3O5_0VFlA
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Easy, whenever I play Mega Man 1 and die to the annoying flying things.
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drew Skullpunk and the Metall again, bit more brutal (this is intentional)
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