Mega Man
Post about Mega Man!
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The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!

#UnrealEngine #gamedev #megaman

Nitro man

got this off rrthiel’s twitter

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Debug 'kill all loaded enemies' on R1 lol.

It's a test of my "Shared Event Asset" system concept for #UnrealEngine.

It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

I decided to remake Mega Man's sprites from the original Mega Man game, in order to make them look much closer to the original artwork made for the game. I also took cues from the rockman manga for his armorless design. This took several weeks...

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A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev

mario hit | Sound Effect
Mario | Sound Effect#MarioSound Effect #superMario #MarioBros.
https://www.youtube.com/watch?v=dH3O5_0VFlA

#GJAsks

Easy, whenever I play Mega Man 1 and die to the annoying flying things.

drew Skullpunk and the Metall again, bit more brutal (this is intentional)

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Buster Sparkles ✨✨✨ (I've been dying to add details like this!)

#gamedev #megaman