
Post about Mega Man!


The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!











Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.


A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev












Proto Man (Blues) but

mario hit | Sound Effect
Mario | Sound Effect#MarioSound Effect #superMario #MarioBros.
https://www.youtube.com/watch?v=dH3O5_0VFlA


Easy, whenever I play Mega Man 1 and die to the annoying flying things.

drew Skullpunk and the Metall again, bit more brutal (this is intentional)







