Unreal Engine
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Devlog 25: Added bulletholes, added a better effect for when the player's sliding across the ground, changed it so there's no more mode toggle, instead you're on the ground and can jump, also added camera shake to normal movement and fast boosting.

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Progress made on my #UnrealEngine5 game so far.

''Hope you can Survive the Waves''
#Horror #Teaser #STR #3D #Blender #UE #UnrealEngine

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Thanks to my friend for helping making a story for the game! You can check it out on the game page.

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Assets from hn rtx (vol 1) wow.. I've done so much.. this is the first part, props (Blender + Sp)

🇷🇺: "Глядя на это, я чувствую, будто кто-то шарит у меня в черепе. У меня странное чувство..."

🇺🇸: "Looking at this makes me feel like someone is groping around inside my skull. It gives me a weird feeling..."

https://albertarbyarchives.mystrikingly.com/

No one has gotten to the truth yet. Will these secrets remain buried? Remember: transparency is a key (or is it a map?) in a business. Corporate has asked me not to share anything more but I will say: many hands make light work...