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Testing some weapon trails. Still WIP of course. But we are getting close to where we want them to be. What do you guys think?

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Kristal Checkpoint level area in the revamped version of the Kristala demo.

Kristala is a 3D dark fantasy action RPG developed in Unreal Engine 4.

Who's up for some Weapon Concepts?

Barnacled clubs and shield, sound good?

Coming straight up from our sentient fish-like enemies, the Gilsanka!

Our Concept Art Gallery keeps getting bigger.

Today we feature the deadly Bone Spear and the amazingly cool Crab Staff.

All taken directly from our Astral Clocktower of a Studio. Straight from the dev team to you guys.

How you like em?

Today we'll be showing off a brand new level area featured in the Kristala demo: the Treehouse Clearing.

Here you can see a large Nisargan dwelling perched atop a gigantic Jhacanda tree.

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Check out how our dashes are looking so far while we work on our Play NYC Build. Side-dash, backflip and quicksteps are looking mighty fine!

Loving this shot from the upcoming #Kristala demo

You can play an exclusive build of Kristala at this year's #PlayNYC game convention.

Who's attending?

We'll see YOU there.

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Our fish-mage Gilsanka enemies have a motley assortment of gnarly weapons in their arsenal. You'll be battling plennnty of these baddies in the upcoming Kristala demo.

#screenshotsaturday

Because our demo level is set in Nisarga clan territory—a peaceful, nature-loving clan—our Level Design team made sure to detail the Dalamase with tons of varied plants and foliage. We especially love these purple blooms.

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Finally made some progress on GameMaker. I know it's not very impressive of an achievement, but I'm proud of it.