CaitlynFoster @CaitlynFoster
Joined about 2 months ago
GMR

#Devruary: I didn't answer and click this link https://www.google.com/search?q=What+Feature+Took+Way+More+Work+…
#Not_so_Dately_Journal: 14/2/2026.
#Not_so_Minutely_Timeline: 7:04 AM.

#Devruary Double tap to sprint.
It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far
The best time that I know when a game is ready to ship based on the game's performance. Fewer bugs at times can be overlook if it doesn't disrupt the performance. But glitches is another problem when many onscreen enemies causes it.
#Dextoxic_Andersen has his reports today
#Devruary: Just skipping automated tests.
#Not_so_Minutely_Timeline: 6:57 AM.
#Not_so_Dately_Journal: 16/2/2026.








