New screenshot for #screenshotsaturday - new encounter in progress

New enemies are in development, inspired by the word Thorns in the game's title.

They will force the player to discard cards (roots) and defend by returning damage (thorns).

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Adding more tabletop elements - moving and marking with tokens

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Added notifications over the player pawn for player/map state changes.

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Concept of new card type with "OR" property - play the card one way or another

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New dungeon encounter - one more option to remove wounds and curses from the deck

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Collected new gameplay footage this week.

And finally found (and added) a new piece of music that suits the mood of the game

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New dungeon encounter - cursed chest.

Take treasures and take the curse!

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Quite an old visualizer for the map generation.

Green - start point.

Red - end point.

Yellow - path between them (passing through each town)

From left to right difficulty increases.

Also the difficulty higher further you from the path (reward as well!)

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Combat test against 3 opponents.

But the most difficult part is opponent card animation.