2dgames in 3D-2D games

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Is a fully-interactive tutorial necessary for the beta build-out or are the in-game hints enough for this stage in the games development? I plan to implement a fully interactive tutorial eventually but that may not be very important for now...

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I added an animation and sound effect when the player collects the heal-up drop. In the lore, this flower is going to be Hensen's favorite food which is why the sound effect is a crunch like he's bitten into something.

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The new heal-up drop in Hensen Hopper. May not be a cameo of something in one of my earlier games like I may or may not have directly stated I was going to make it in a post I made the other day.

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Just some Hyperslice gameplay, hope you'll enjoy 😎

Wishlist on Steam 👇

https://s.team/a/2977820

This is from the playable demo of Bionic Slammer, available on Windows and Webgl, a 2d-hd platformer/metroidvania in development since 2 years.

What should the in-universe item for the player's score be? I want there to be lore where Hensen collects something from every Yellow Jacket criminal he defeats and your score is how many he's gotten. I have some ideas but I'm open to suggestions as well!

It's kinda incredible how much simply changing the text font(s) will, by itself, complete the aesthetic of a game, especially in the menus.

I love TextMesh Pro so much!

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I don't know how well you can see it in this video, but I've coded a dashing mechanic for Hensen Hopper! I plan to have dashing consume a "dash charge," a kind of ammo you can get as you play in the form of enemy drops.

More levels from this game have been reviewed and this time its group E's turn.

Here are some of the group E levels:

Very small change, but I added a darker-green border to the edge where the grass meets the dirt. I think this gives a bit more definition to the transition between the two zones.